For those who like to try out a new board game once in a while, the German Game of the Year award always offers good recommendations. This year's winner is a thrilling but simple secret agent game called "Codenames."
Image: picture-alliance/dpa/M.Gambarini
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The German award "Spiel des Jahres" (Game of the Year) was given to the game "Codenames," created by the prolific Czech game author Vlaada Chavatil.
In the game, two secret agents try to communicate with their team members, who are the agents belonging to their own organization. They have to avoid naming their code names directly by using related terms instead before getting killed.
"People who like to play with words will love Codenames," said the president of the association Spiel des Jahres, Tom Felber.
The game is recommended for players aged 10 and up and it takes 15 minutes to play. It has simple rules but is filled with suspense. An English version is also on the market.
Building communities, from simple to complex
"Stone Age Junior" won in the category Children's Game of the YearImage: picture-alliance/dpa/D.Reinhardt
This recognition has been awarded to an exceptional analog board game every year since 1979.
The association has also added two more categories of awards, the "Kinderspiel des Jahres" (Children's Game of the Year, created in 2001) and another one for more advanced games, the "Kennerspiel des Jahres," since 2011.
This year's winning children's game is "Stone Age Junior," where players have to collect materials to build their village. It is recommended for children aged five and up.
In "Isle of Skye," the connoisseur's game of the year, players are vying chiefs trying to become the King of the Isle of Skye by gaining territory and building villages and businesses.
Even though it's a more advanced game, there aren't too many rules to "Isle of Skye"Image: picture-alliance/dpa/M.Gambarini
"Just like in real life, players need economic knowledge to cleverly invest and manage their money," the jury said.
Although the award is not endowed with prize money, the accolade always boosts sales of the winning games. The independent jury is made up of different games critics.
For more classic strategy games, click through the gallery below.
eg/kbm (dpa, Spiel des Jahres e.V.)
10 strategy games that are good for your brain
From chess to StarCraft, here are 10 classic strategy games that will challenge - and strengthen - your brain.
Image: picture-alliance/dpa/A. Warnecke
Chess: King of games
The word chess is derived from the Persian "shah," which means king. The board was developed between the third and sixth centuries in India and is comprised of 64 small squares. Only two players can play against each other, using 16 pieces each. The aim is to checkmate your opponent by threatening their king in such a way that it cannot escape or be freed by another piece in the next move.
Image: MEHR
Go: Made in Asia
Go originated in China, but was largely developed in Korea and Japan. It's played with black and white stones on a board crisscrossed by 19 horizontal and 19 vertical lines. Stones are placed on the intersections of the lines, with the aim being not to eliminate your opponent but to capture a majority of the board.
Image: Imago/Xinhua
Shogi: Japanese chess
This Japanese variation of chess is played on a board divided into nine fields, though smaller or larger boards are also common. There's one important difference between shogi and chess: In the Japanese version, pieces are not assigned to a particular player, but can be used by both. Checkmate, however, is still the aim of the game.
Image: picture-alliance/AP Photo/K. Sasahara
Checkers: Jump and steal
A checkers board looks like a chessboard, but the rules differ greatly. In this case, players can only move their pieces diagonally across the darker squares, one square at a time, until they are able to capture their opponent's piece by jumping over it. The winner is the first to steal all of the other player's pieces. Checkers is also known as draughts and is called "Dame" ("lady") in German.
Image: Getty Images/AFP/G. Bouys
Nine Men's Morris: Mill's the game
The board consists of three squares of gradually smaller size drawn within each other. Two players participate with nine tiles each. The aim is to get three of the tiles in a row, known as a mill, which allows you to remove one of your opponent's tiles. The winner is the first to reduce his opponent to two tiles, thereby hindering a three-tile mill.
Image: Imago/Schöning
Tic-tac-toe: Circle or square?
It's perhaps the best game for long car trips, because all you need is a pencil and piece of paper. Tic-tac-toe dates back to the 12th century. Two players alternate in drawing an X or an O on a nine-square grid. The first player to create a row - horizontally, vertically or diagonally - wins. Tic-tac-toe was one of the first strategy games played on computers.
Image: imago/J. Tack
'Connect Four': The vertical board
It's also considered a board game - but it's played vertically. "Connect Four" was introduced in 1974 and is a game for two players. The first to get four tiles of their color in a row - vertically, horizontally or diagonally - wins. It's similar to tic-tac-toe, except there are 42 open squares instead of just nine.
Image: imago/blickwinkel
'Civilization': From the board to the screen
Initially conceived as a board game, "Civilization" was introduced in 1980. The idea was complex: A civilization must survive hardships from antiquity to the Iron Age. Seven players can play simultaneously and one game can last up to 10 hours. In 1991, "Civilization" was launched as a computer game and became an international hit.
Image: 2007 Free Software Foundation, Inc.
'Anno': Playing with people and resources
Another favorite resource-related game is "Anno," introduced in 1998. The idea behind it is to discover and populate fictional islands and then meet the needs of the new island residents. It's also possible for players to compete against each other - simulating attacks and trade.
Image: picture-alliance/dpa/O. Stratmann
'StarCraft': A national pastime
For some it may be a simple diversion, but in South Korea "StarCraft" is a national pastime. The real-time strategy game was introduced in 1998 and has remained one of the most popular computer games on the market. Player build a base, collect resources and acquire soldiers to fight their opponents. Online tournaments are of national importance in South Korea - and even open to spectators.