The founder of the company that developed the world's most successful arcade game, Pac-Man, has died. Over six decades, Masaya Nakamura turned a small entertainment company into a global conglomerate.
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The founder of the pioneering video game producer Namco died on January 22, parent company Bandai Namco reported on Monday. Masaya Nakamura was 91. The company did not reveal the cause of his death, citing his family's wishes.
Initially, the company Nakamura created in 1955 produced mechanical rodeo-horses and similar devices for children. Namco started out with just two wooden horses on the rooftop of a department store. In the 1970s, the firm started producing coin-operated arcade video games as one of the pioneers in the field.The company's most successful game - Pac-Man - was first released in 1980. The game developed by video game creator Toru Iwatani started out as an arcade game but later spawned versions on various other devices, from home video consoles to cellphones. The design and objective of the game are as simple as they are iconic: Pac-Man, a yellow circle with a slice cut out for a mouth, has to hunt down and swallow ghosts. Today, the discernible Pac-Man icon, which was reportedly inspired by the image of a pizza with one slice cut out, enjoys cult status and adorns T-shirts and other merchandise. In 2005, the game was immortalized in the Guinness Book as the world's most successful coin-operated arcade game - it is estimated that the game has been played more than 10 billion times.
Masaya Nakamura took pride in producing games like Pac-Man, saying that his company provided people with varied and total entertainment.
In 2005, Masaya Nakamura's company Namco - by that point a big player in the development of video games for various devices, not just arcades - merged with Bandai, another Japanese game developer. Bandai Namco is now one of the world's biggest producers of toys and computer games. Nakamura last served as one of the top adviser's in the company. He was reportedly one of the key player's in the global growth of the company.
Nuremberg Toy Fair: It's not all digital
A new record: 2,871 exhibitors will be presenting some 75,000 toy-related wares at the 68th Nuremberg Toy Fair. And it might come as a surprise, but it’s not all digital.
Image: picture-alliance/dpa/D. Karmann
Build your own ball flipper
Even celebrities are getting involved in the sales pitch: comedians Bernhard Hoëcker (l) and Wigald Boning present the ball flipper game “GraviTrax” by Ravensburger at the 68th Nuremberg Toy Fair. The trade show runs until 6 February and is only open to industry professionals.
Image: picture-alliance/dpa/D. Karmann
Virtual reality racer
Little Romeo is taking the "Revell Control X-treme Raver VR Racer" for a spin at the exhibition center in Nuremberg. The toy is nominated for an award in the "SchoolKids" category.
Image: picture-alliance/dpa/D. Karmann
Analog and ice-cool
German families spend around 180 euros ($193) a year on toys, statisticians have worked out. That means that this boardgame, "Icecool", by the group Amigo Spiel + Freizeit is still within budget.
Image: picture-alliance/dpa/D. Karmann
Back to nature
More products for our little friend Romeo to try out: this time he is giving the "Tegu Beans and Tumtum Magnetic Wooden Block Set" a whirl ... In the old days we used to simply call them wooden toys.
Image: picture-alliance/dpa/D. Karmann
Playful programming
The 68th Nuremberg Toy Fair would not be complete without a digital toy or two: the "Lego Boost" by Lego teaches kids to program through play.
Image: picture-alliance/dpa/D. Karmann
Colorful forms
Early recognition of colors and shapes never did children any harm: here little Andrea is playing with the "Senso' Chamaleon" by Infantino BKids.
Image: picture-alliance/dpa/D. Karmann
Almost like a painting
Is this the abstract technique of tomorrow? The "Kreide-Bombe" by XTREM Toys & Sports aims to get kids creating from an early age ... and it's certainly more imaginative than a coloring book.
Image: picture-alliance/dpa/D. Karmann
Sjoel de Boules
It's not just tablets and touchscreens - here a game the French love to play outdoors, has been crafted for family fun around a kitchen table. "Sjoel de Boules" is made by International Stationery.
Image: picture-alliance/dpa/D. Karmann
Analog handiwork
The toy industry brought in around 3 billion euros in 2015 - numbers for 2016 are expected in March. Here is the 100% analog "Mighty Mountain Mine" by Hape International. It is also up for an award, like all the toys shown here, this time in the "PreSchool" category.